Extracting Control Surfaces from a Wing Using FSDS. 

This tutorial picks up where the Building a Wing from a Tube tutorial left off, you might want to read it first. Aircraft Animator 1.2 or greater is required to animate parts.

Once you have a completed wing and are happy with its shape and placement, it's good practice to save it. Go to Part > Save... and save the part as wing left.

Step 1 - The first step is to add the parts needed to create the aileron and flap for this wing. This can be achieved by simply copying and pasting the existing wing twice and then removing the unwanted points and/or polygons from each part. You should now have three identical parts: Wing, Wing.1 and Wing.1.1 The part names can be found by pressing F2 key to open the Part Properties dialog box. fig. 1 The current parts name is also displayed in the status bar in the lower left of the window. fig. 2
fig.1
fig.2

 

Step 2 - Since the last part we created was Wing.1.1, well start with that and make it the flap. Hit F2 again and rename the part Flap, and set Display Condition > Presets to AA Flap and click OK. fig. 3
fig. 3

 

Step 3 - Next, we want to remove the unwanted sections and polygons from the flap. Switch to Point mode and select and delete the points that do not make up part of the flap.  fig. 4 . Continue the process until all that is left is the flap.  fig. 5 
fig. 4
fig. 5

 

Step 4 - You will now need to add polygons to close up the open parts of the flap - ends (circled in green in fig. 6 - side view shown) and also the front of the flap.
fig. 6

 

Step 5 - To create new Polygons for the flap ends, go to Point mode, Top view, select the three points from either end of the flap (fig. 7) and go to Polygon > Make Poly from Select Points. You will now see that a polygon has been created. fig.8 
Repeat the process for the other end.  
Note:
if the polygon is facing inward, go to Polygon > Flip to correct it. 
fig. 7
fig. 8

 

Step 5 - Creating new Polys for the front of the flap requires a slightly different technique. First, hide the points from the back of the flaps to avoid confusion. Select all of the points from the back and go to Edit > Hide Selected. Next, switch out of Expanded view to show all four views of your part. fig. 9
fig. 9

 

Step 6 - Select 4 point that make up one section of the front of the flap. fig. 10 (front view)
 Next, go to Polygon > Make Poly from Select Points. You will now see that a polygon has been created but is not correct. fig. 11 This can easily be corrected.
fig. 10
fig. 11

 

Step 7 - To correct the Poly, switch to Point mode, select any two points that make up the new Poly, switch back to Polygon mode and go to Polygon > Flip and answer Yes to the resulting dialog and then notice that the polygon has now been corrected. fig. 12 You may still need to flip the entire polygon again if it is facing the wrong direction. 
Repeat the process for the remainder of the part. 
fig. 12

 

Step 8 - Repeat steps 2 - 7 for the aileron.

 

Step 9 - The final step is to remove the unneeded Polygons from the wing. Select the part Wing and go into Polygon Mode. Use the arrow keys on your keyboard to scroll through the wing polygons until you reach the overlapping flap and ailerons. Use your delete key to carefully delete the overlapping polygons. fig. 13 (deleted polys circled in green)
fig. 13

 

Step 10 - You will now need to perform steps 5 - 7 to add new polys for area that has been cut out of the wing.  

 

Step 11 - Your flaps and ailerons should not fit perfectly within your wing. You can now animate them using Aircraft Animator.   

 

Step 12 - Texturing note: You might get a better result with control surface textures if you turn off polygon shading. 

 

©2000 by David Eckert


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