Breaking up a fuselage to apply textures in FSDS
Step 1 The sample fuselage below was created using a single tube and is one "solid" object. Go to the Part menu and Save this part just in case something goes wrong in the break-up process. This fuselage is named 'fuselage'.
|
Step 2 Next, go to the Edit menu and choose Copy and then Paste. This creates a second fuselage (named 'fuselage.1') exactly like the first in the same place as the first. You will not be able to see the second fuselage as it lies directly on top of the first. (I have moved the second fuselage aside
for demonstration purposes only. DO NOT attempt this on your model
as you will never get the two lined back up correctly.) |
Step 3 Go to Point Mode and select the points of the sections you wish to remove. Click Delete and notice that part of 'fuselage' is now visible as well as half of 'fuselage.1'. You now have one fuselage ('fuselage') and one half of a duplicate fuselage ('fuselage.1').. |
Step 4 Select 'fuselage' and remove the opposite portion. |
Step 5 You should now have tow halves of the fuselage, fore and aft that meet and match up perfectly. (Again, for demonstration, I have move one part to illustrate the process.)
|
Step6 You can continue the process with the two sections and cut them in half again if desired. (Again, for demonstration, I have move two parts to illustrate the process.) |
Step 7 The final product looks just as it did before you started. You will now be able to texture each section in order to achieve greater resolution and detail form your textures. |
©2000 by David Eckert
Questions? Comments? Email me at webmaster@daviator.com