Shaping  an Aircraft Nose in FSDS.

 

The following are step-by-step instructions for shaping a nose cone or spinner for an aircraft in FSDS.


STEP1
 For this demonstration I created a small tube with a 3 foot radius and a 2 foot length along the Z axis. I closed both ends as I find it easier to remove them later if not needed then to add them later if needed.

STEP 2
I then switched to Point Mode by clicking on the Point Mode button.


I then clicked and dragged to select the points for the front cross section of the tube.

 

STEP 3
 Next, I went to  Transform > Scale... and set my scale to X=0, Y=0 and left Z at 1. This shrinks the cross section to a point and leaving Z at 1 keeps the section from moving fore or aft of its present location.

 

 

STEP 4
I then selected the second section and scaled to X=.1, Y=.1 and left Z at 1 ( again, to leave the section in place along the Z axis).


STEP 5
I then switched to Mode Mode by clicking the Move button.

I then moved the second section towards the front to start the shaping process.

 

STEP 6
I repeated steps 4 and 5 for the next section.
I scaled the section to X=.4, Y=.4 and moved the scaled section fore or aft as needed to shape.

STEP 7
I then continued the process for sections 4,5 and 6.
I scaled the sections as follows:
Cross Section 4 to X=.6, Y=.6, Z=1
Cross Section 5 to X=.75, Y=.75, Z=1
Cross Section 6 to X=.9, Y=.9, Z=1
Cross Section 7 as is.

The final product.
I have create entire fuselages using this method. You can create tubes with many sections and points per section.
Note: When creating a tube and then deleting points or a section, you will no longer be able to replace that section or add a new one.

 

Questions? Comments? Email  me at webmaster@daviator.com

©2000 David Eckert